This is from 2 weeks ago, but it's probably the most interesting(to me anyway) update so far.
http://rpgvault.ign.com/articles/712/712360p1.html
Darkfall's red meat is its real-time combat system. The terrain can't just be scenery; it also needs to be tactical. Line of sight, gaining and holding the high ground, "trafficability" of the landscape, vantage points, visual cover, soft and hard cover from fire, blocking, using passages, strategic locations, use of water, using obstacles and impassable terrain, etc. - we want all that put to good use... and more. Creating the landscape so it can be used strategically and tactically makes for an even deeper immersive combat experience.