O HAPPY DAY!! O HAPPY DAY!! O HAPPY DAAY!! WHEN JESUS WALKS!! WHEN MY JESUS WALKS!! HE LETS ME SEE THE WAY!! *From Sister Act 2 if you didnt know* Hurray those bitches wont get off so easily this time!!Fixes
Players can no longer fire a bow while moving unless you are using the Moving Shot special attack. Archery with low swing speed no longer waits too long to attack after moving
You can no longer pay reduced rent by pricing items such that the total value of the vended items exceeds the system limits
Power scrolls given to dead players will now be placed in the player’s corpse
Decorative plants now display the plant type in their name
Fixed a few creatures that were still auto-dispelling summoned pets too often
Fixed the spellbook descriptions of Demons, Energy Vortexes and Blade Spirits to reflect the recent change to the number of control slots they require
Faction tags can now be seen everywhere on Siege ruleset shards, instead of just in Felucca
Improved script language performance and fixed issues with various scripts on the server
Other miscellaneous fixes that will not be announced before the publish is live, as they are considered exploits
PUB 32 FIX OWNS PVP!!
Moderators: Benn, Calix, senji
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PUB 32 FIX OWNS PVP!!
rofl
if thats what you consider to be a serious change for PvP you truely are in the wrong facet
these would be decent PvP fixes
a) Deathstrike can only be used when combined with stealthing and attacking your opponent
b) Wands are no longer spell channelling
c) ninjas cannot usse smoke bombs when agressively flagged
d) Strangle timer is reduced
e) fix the chaining special bug
those are pvp issues, scroll dropping at some tram champ spawn isnt, its not wonder you wanted to duel in 0/0 gm plate
and if you meant the guild PvP! I hardly see how this affects any champ spawn scroll collection, merely have a KoJ hidden on the same subserver - so for example doing sanctum you can have your KoJ happily standing at Del bank
but I wouldn't have expected you to understand any of the above you are too busy learning tram skills, keep up the good work
if thats what you consider to be a serious change for PvP you truely are in the wrong facet
these would be decent PvP fixes
a) Deathstrike can only be used when combined with stealthing and attacking your opponent
b) Wands are no longer spell channelling
c) ninjas cannot usse smoke bombs when agressively flagged
d) Strangle timer is reduced
e) fix the chaining special bug
those are pvp issues, scroll dropping at some tram champ spawn isnt, its not wonder you wanted to duel in 0/0 gm plate
and if you meant the guild PvP! I hardly see how this affects any champ spawn scroll collection, merely have a KoJ hidden on the same subserver - so for example doing sanctum you can have your KoJ happily standing at Del bank
but I wouldn't have expected you to understand any of the above you are too busy learning tram skills, keep up the good work
[img]http://premium1.uploadit.org/willgill/uopics/durisig.jpg[/img]
the only thing that has changed is dryad users....stealth archers will still be able to annoy us. maybe useful would be making it so if you are an aggresor from hiding you have a delay on hiding again.
'don't mention agincourt to the french...they don't like the fact they got a good spanking': Mr Birthwhistle (a legend of our times)
they would still keep us alive running from WTFPWN mad ganks, just prevent fags like belamor and that Japanese nub from using them as part of mad no skills combos. and you could still use one when chasing after MADSKILLZ runners too.Zim Zum wrote:I like my wands
so its all good for those of us who dont abuse them and bad news for those who rely on them to bolster their skillz.
btw this isnt going to happen so its a pointless discussion

[img]http://premium1.uploadit.org/willgill/uopics/durisig.jpg[/img]
I've never found it a problem fighting wands users, but people like belomar are irritating because of the amount they run.
I think wands are fine as they are.
I think wands are fine as they are.
_______________________________________
NEVER enter Felucca.
Denied victims the evil turns upon itself. It whines, cries, and wails for more victims.
Deny evil its prey.
NEVER enter Felucca.
In time, Felucca will die AND evil will die with it
NEVER enter Felucca.
Denied victims the evil turns upon itself. It whines, cries, and wails for more victims.
Deny evil its prey.
NEVER enter Felucca.
In time, Felucca will die AND evil will die with it
its irratating fighting them 1v1, they live for much longer than they should, thankfully belamor isnt very competent but if you fight against a wand bugger i.e hold 3 lightening wands its very tricky to fight without prot, they simply rotate through their wands and interupt all your spells whilst casting their own.
its a pain but thankfully I've only met one person on the shard capable of doing it and he/she hasnt logged in for ages.
its a pain but thankfully I've only met one person on the shard capable of doing it and he/she hasnt logged in for ages.
[img]http://premium1.uploadit.org/willgill/uopics/durisig.jpg[/img]
Yep but you can cast prot like you say and they will never kill you, they are one combo wonders like most people on the shard. Do something they arent used to and they have no answer.
_______________________________________
NEVER enter Felucca.
Denied victims the evil turns upon itself. It whines, cries, and wails for more victims.
Deny evil its prey.
NEVER enter Felucca.
In time, Felucca will die AND evil will die with it
NEVER enter Felucca.
Denied victims the evil turns upon itself. It whines, cries, and wails for more victims.
Deny evil its prey.
NEVER enter Felucca.
In time, Felucca will die AND evil will die with it
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- Posts: 213
- Joined: Fri Feb 04, 2005 9:36 pm
- Location: Drachenfels Felluca
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