Along with a few other current and ex EK's, I fancy trying this.
Not sure about it's long term appeal but I like the crafting ideas and the huge number of characters per realm.
Where are the I-C crew going to set up home?
I thought I might come over and kill you all.
Weevil
Licensed to die a horrible death and lose all his items.
I always am rather sceptical if a game is hyped too much before release.
I will give WoW a try in 3-6 months. I spent too much money on MMRPGs which looked neat in the beginning (swg e.g.) but bored me completely after a few months. SWG e.g. had soooo much potential but due to the carebears it became something like a single-player-game where you were able to do anything on your own with the right template.
We will see... If people are still WoW-freaks after 6 months I will give it a try. ^^
Last edited by Yasranea on Thu Feb 03, 2005 9:33 am, edited 1 time in total.
Weevil, although maybe not your BEST friend, i would strongly advise WoW for you, its got a great pvm and quest system imho, and even manages to keep me interest in pvm for hours, which is more than UO ever did, the different quests, often making you travel for ages to complete them add a different play style to the game.
Deffo worth a check out, and ill be there, what more can you ask for!
Hard when server names are not known yet and unlikely to be known till release day but one of main criteria's for picking a server should be...find what everyone else is picking and then pick something else.
Hopefully everyone learned the lesson from archimond and the us release
Hard when server names are not known yet and unlikely to be known till release day but one of main criteria's for picking a server should be...find what everyone else is picking and then pick something else.
Hopefully everyone learned the lesson from archimond and the us release
Still, we don't want a deserted server. As for picking one, it isn't that hard a problem to solve. Would make it easier for people to start playing directly when they get the game, but at the same time we'll have no idea what the server looks like.
Really at the end of day none of the initial servers will stay deserted and even on off chance they did...which would you prefure...not so many to pvp against or 1 to 2 hour wait times to get into the game virtually every time (which is regular occurance for archimond...THE pvp server in the US...when it manages to stay up at all that is)?
Basiclly whoever gets copy of game first is likly to be picking server as not only will they be be able to see servers but also current populations of each from the get go (my personal recomendation is pick the one with lowest pop)
And even low pop servers are no issue to find pvp, played one in US and was having a hard time NOT finding pvp when i wanted to just quest
Then aim for low pop server if i was you.
Bliz are in a kind of damned if they do, damned if they don't situation. Simple fact is servers and databases can only handle so much load at once.
If they stop people from creating caracters on max population servers they have people shouting at them about not being able to play with friends
If they don't stop people from createing caracters on full servers they either let everyone log into the server at once and it becomes unplayble due to lagg/crashs or they put in a cueing system to control the load and they have people shouting at them about having to wait to log in.
They went for last option, which creates cues and this is then futher made worse by so many people automaticlly picking busy servers as they assume on low pop servers there is not enough to play with/pvp against (not true)
Common cry on the us boards is "get rid of the cues", the counter cry is "move to a low pop server, no cues there"