Exploration, etc.
Posted: Thu May 03, 2012 1:59 pm
Part of the reason I was toying with an entirely new map for a while was to attempt to recapture the 'newness' feeling that we all loved when we started UO. Exploring a new world, etc.
Anyway, obviously discarded that idea, but the principal still stands. Attempt to recapture something of that feeling of wonder(perhaps a strong word considering it's still UO, but you know what I mean) when you find a new area, or something you hadn't see before.
To this end, I've put in:
9 'new' locations. Teleporters to previously unreachable parts of the map, or strange locations. I'll probably do some more at some point.
'Lockpicking doors' Simple script someone on RunUO.com made - but enables you to add in or replace doors with pickable ones. I've put a few in, making a couple of minor areas only accessable to pickers, and added a few rewards/rares in those areas.
New traps/floor tiles. Another RunUO.com script, a few new types of floor traps.
There's also a few 'artifact chest' locations. A locked chest, requiring high picking and remove trap, that has a 1/4 chance of containing a 'doom' artifact. They only respawn every 24-36 hours.
120-ish new and old spawning rares, all custom locations. Placed by hand (lol @ me)
Obviously we'd like to do a few more 'unique' things - ideas?
Anyway, obviously discarded that idea, but the principal still stands. Attempt to recapture something of that feeling of wonder(perhaps a strong word considering it's still UO, but you know what I mean) when you find a new area, or something you hadn't see before.
To this end, I've put in:
9 'new' locations. Teleporters to previously unreachable parts of the map, or strange locations. I'll probably do some more at some point.
'Lockpicking doors' Simple script someone on RunUO.com made - but enables you to add in or replace doors with pickable ones. I've put a few in, making a couple of minor areas only accessable to pickers, and added a few rewards/rares in those areas.
New traps/floor tiles. Another RunUO.com script, a few new types of floor traps.
There's also a few 'artifact chest' locations. A locked chest, requiring high picking and remove trap, that has a 1/4 chance of containing a 'doom' artifact. They only respawn every 24-36 hours.
120-ish new and old spawning rares, all custom locations. Placed by hand (lol @ me)
Obviously we'd like to do a few more 'unique' things - ideas?