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Tree canopies?

Posted: Thu Jul 28, 2011 10:34 am
by Calix
On or off? I lean towards off(like Fel post UOR) just because it discourages people to use treehackz - you don't really need it when there's no leaves on trees. Not that I have any problem with people using treehack either...

Re: Tree canopies?

Posted: Thu Jul 28, 2011 10:37 am
by Fatalist
I think the world looks nicer with trees, and leaves accordingly.

PvPers can just tree hack if they want

Re: Tree canopies?

Posted: Thu Jul 28, 2011 12:09 pm
by Mercury
agree with mike, i actually never treehacked, and had a disadvantage because of it, purely because i hated the look of treeless uo lol.
i never had always light on either, nightsight was a required suit req. lol

Re: Tree canopies?

Posted: Thu Jul 28, 2011 7:56 pm
by Calix
Always light on razor is awful, wish it could be blocked:/

Re: Tree canopies?

Posted: Thu Jul 28, 2011 8:00 pm
by Fatalist
just make a dark dungeon - disable any lighting mods.

call it the dungeon of afrika

no lights, but monsters and traps etc, have to carry torches to see, so in your team you need a torch nob to navigate it

Re: Tree canopies?

Posted: Fri Jul 29, 2011 3:34 am
by Superfast Oz
Don't think you can disable them.

Re: Tree canopies?

Posted: Fri Jul 29, 2011 10:09 am
by Calix
Lighting is client side so can't touch it. People can edit the mul file for tree canopies as well if they want.

Re: Tree canopies?

Posted: Fri Jul 29, 2011 11:12 am
by Joe
agreed keep the trees in I think

Re: Tree canopies?

Posted: Fri Jul 29, 2011 12:20 pm
by Calix
You're all saying keep leaves in rather than trees themselves right? - canopies on or off both = trees. It's leaves it effects.

Off = Felucca post UOR, trees but no leaves
On = UO pre UOR and Trammel post UOR, trees with leaves
Treehax = no trees.