Personally..
Posted: Wed Jul 13, 2011 4:41 am
I dont think anything should be repairable.
Referring to the original L25.. The tools to make the good stuff became abundant, they always will. If you couldnt repair your stuff... yes it would suck to see it break finally, but its the type of thing players have to overcome, like having no insurance for items.
Even on artifacts.. Nothing should be repairable. I know it sounds DOUBLE SHIT for crafters but its for the greater good imo. It keeps the actual crafting in more demand.
I would say a global nerf on total Durability and slight increase to degredation topped off with no ability to repair whatsoever or at least a super rare, and thus super desirable, way of doing it.
Hours obtained logged in build up towards a Repair Point? If a crafter is logged in and active so many hours, he earns repair points allowing him to repair. Obviously the harder that is the better the economy will be (queue afk'rs)
Anyway, one idea I had donkeys years ago was a working Artifact Rarity system. I cant remember fully now what I was thinking of but I know it was making full use of the whole Artifact Rarity system, which at the time was a mere number attached to an item and meant shit really.
I told some Dev about it and he thought it was great.. but he said "write me the algorithm for it and I'll make it"
I was too embarassed to ask what an Algorithm meant or even had the cop on to google it... Thats how long ago it was ROFL
Referring to the original L25.. The tools to make the good stuff became abundant, they always will. If you couldnt repair your stuff... yes it would suck to see it break finally, but its the type of thing players have to overcome, like having no insurance for items.
Even on artifacts.. Nothing should be repairable. I know it sounds DOUBLE SHIT for crafters but its for the greater good imo. It keeps the actual crafting in more demand.
I would say a global nerf on total Durability and slight increase to degredation topped off with no ability to repair whatsoever or at least a super rare, and thus super desirable, way of doing it.
Hours obtained logged in build up towards a Repair Point? If a crafter is logged in and active so many hours, he earns repair points allowing him to repair. Obviously the harder that is the better the economy will be (queue afk'rs)
Anyway, one idea I had donkeys years ago was a working Artifact Rarity system. I cant remember fully now what I was thinking of but I know it was making full use of the whole Artifact Rarity system, which at the time was a mere number attached to an item and meant shit really.
I told some Dev about it and he thought it was great.. but he said "write me the algorithm for it and I'll make it"
I was too embarassed to ask what an Algorithm meant or even had the cop on to google it... Thats how long ago it was ROFL