Vanity items
Posted: Tue Jul 12, 2011 5:55 pm
Just a thought.
Vanity items should be hard to get but I disagree with them solely being obtainable via town vendors. Reasons like that are why crafters etc felt unloved on OSI. I think this will be possible to code, adapting existing coding hopefully....
So what I propose is the following system, which will hopefully include crafters, thunters, rare collectors and PvM heroes. This will hopefully encourage trading and additional player types.
There should be various levels of vanity items, similar to Minor/Major artifacts and to create them, each or all of the above should have some input.
To 'create' a vanity item you would need certain tools, parts or objects. For example, the 'Vase of Deth' which we'll class as a major vanity item.
Vase of Deth requires the following items:
120 Blacksmithing (for smelting and moulding said items)
100 Carpentry (to mount the vase)
Marble Base (buyable from the Sculpter vendors in town for 100k)
Skull of Deth (drop from Level 5 treasure chest)
Pot of Black Glaze (drop from monster)
Once the 3 items are obtained, a crafter can basically create the item.
There is a small % of something dropping from a tmap chest, i.e.
Level 5 = 3% of Major
Level 4 = 1% of Major
Level 3 = 5% of Minor
Level 2 = 3% of Minor
Level 1 = 1% of Minor
This would hopefully give thunters a place in the market aside from the loots, and give them a little bit more of a reason to do lower level maps.
You also have your gold sink with the base, without devaluing the crafter etc. You can also mix up the artifacts a bit so they don't always require a thunting item, but a PvM item. Additionally you could sacrafice some of the more semi-rare items to keep the market from becoming swamped etc.
You get the idea.
Vanity items should be hard to get but I disagree with them solely being obtainable via town vendors. Reasons like that are why crafters etc felt unloved on OSI. I think this will be possible to code, adapting existing coding hopefully....
So what I propose is the following system, which will hopefully include crafters, thunters, rare collectors and PvM heroes. This will hopefully encourage trading and additional player types.
There should be various levels of vanity items, similar to Minor/Major artifacts and to create them, each or all of the above should have some input.
To 'create' a vanity item you would need certain tools, parts or objects. For example, the 'Vase of Deth' which we'll class as a major vanity item.
Vase of Deth requires the following items:
120 Blacksmithing (for smelting and moulding said items)
100 Carpentry (to mount the vase)
Marble Base (buyable from the Sculpter vendors in town for 100k)
Skull of Deth (drop from Level 5 treasure chest)
Pot of Black Glaze (drop from monster)
Once the 3 items are obtained, a crafter can basically create the item.
There is a small % of something dropping from a tmap chest, i.e.
Level 5 = 3% of Major
Level 4 = 1% of Major
Level 3 = 5% of Minor
Level 2 = 3% of Minor
Level 1 = 1% of Minor
This would hopefully give thunters a place in the market aside from the loots, and give them a little bit more of a reason to do lower level maps.
You also have your gold sink with the base, without devaluing the crafter etc. You can also mix up the artifacts a bit so they don't always require a thunting item, but a PvM item. Additionally you could sacrafice some of the more semi-rare items to keep the market from becoming swamped etc.
You get the idea.