@ the intelligent
Posted: Fri Feb 29, 2008 12:55 pm
Hello.
I am nearing the completion of my degree (business) and have finally got an opportunity to write about videogames after all this time. I have a 2500 word essay to write about the effects of contemporary globalisation issues on a particular industry, sector, or organisation of my choice.
Key issues to consider would include:
• Emergence of new economic powers
• Democracy & corporate governance
• Consumerism
• Share and spread of knowledge, skills and expertise
• Technological advancements
• Economic divides between nation states / winners and losers
• Impact on the economy
• Impact on the workforce
• Changes in social trends, acceptance and norms
• Environmental issues
• Security factors
So without fear of sparking an interesting discussion, what do you believe the key influencing factors to be over the previous 10-50 years that have shaped the videogames industry? I want to talk about things such as technological advancements (as a result of globally shared knowledge and skills) allowing the internet to grow to such a level, online games becoming increasingly ‘powerful’ having their own economy that overlaps with real economy (rl sales etc), problems such as school truancy and poor work attendance as a result of addiction, perhaps a decline in traditional social activity. Events like assaults/murders resulting from crazy psychos getting a sword stolen in a game, Chinese gold farmers/people who earn an entire living playing games (not you nox, developing/coding doesn’t count, but could perhaps be worked in when I talk about work options for the otherwise incapable?)
Basically after talking about the boring stuff, as in lowered trade barriers, developing economies as a new power (hi china), spread of wealth, knowledge, skills and technology I want to talk about the development of an entirely new community with similar characteristics to a real country perhaps, but existing solely on the intarweb. I want to discuss the growth of gaming to its current status, and will obviously have to discuss other areas of the internet and whatnot, but would like to focus primarily on online gaming/communities. I’ll probably have to add to this to make it more coherent but you get my drift, be interesting to see what your thoughts are and what the future may hold.
I am nearing the completion of my degree (business) and have finally got an opportunity to write about videogames after all this time. I have a 2500 word essay to write about the effects of contemporary globalisation issues on a particular industry, sector, or organisation of my choice.
Key issues to consider would include:
• Emergence of new economic powers
• Democracy & corporate governance
• Consumerism
• Share and spread of knowledge, skills and expertise
• Technological advancements
• Economic divides between nation states / winners and losers
• Impact on the economy
• Impact on the workforce
• Changes in social trends, acceptance and norms
• Environmental issues
• Security factors
So without fear of sparking an interesting discussion, what do you believe the key influencing factors to be over the previous 10-50 years that have shaped the videogames industry? I want to talk about things such as technological advancements (as a result of globally shared knowledge and skills) allowing the internet to grow to such a level, online games becoming increasingly ‘powerful’ having their own economy that overlaps with real economy (rl sales etc), problems such as school truancy and poor work attendance as a result of addiction, perhaps a decline in traditional social activity. Events like assaults/murders resulting from crazy psychos getting a sword stolen in a game, Chinese gold farmers/people who earn an entire living playing games (not you nox, developing/coding doesn’t count, but could perhaps be worked in when I talk about work options for the otherwise incapable?)
Basically after talking about the boring stuff, as in lowered trade barriers, developing economies as a new power (hi china), spread of wealth, knowledge, skills and technology I want to talk about the development of an entirely new community with similar characteristics to a real country perhaps, but existing solely on the intarweb. I want to discuss the growth of gaming to its current status, and will obviously have to discuss other areas of the internet and whatnot, but would like to focus primarily on online gaming/communities. I’ll probably have to add to this to make it more coherent but you get my drift, be interesting to see what your thoughts are and what the future may hold.