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Darkfall updates

Posted: Fri Jun 23, 2006 1:11 pm
by Calix
As Villa is on an extended visit to NIGERIA, I will take it upon myself to bring you only the VERY BEST Darkfall reading:

This is from 2 weeks ago, but it's probably the most interesting(to me anyway) update so far.

http://rpgvault.ign.com/articles/712/712360p1.html

Darkfall's red meat is its real-time combat system. The terrain can't just be scenery; it also needs to be tactical. Line of sight, gaining and holding the high ground, "trafficability" of the landscape, vantage points, visual cover, soft and hard cover from fire, blocking, using passages, strategic locations, use of water, using obstacles and impassable terrain, etc. - we want all that put to good use... and more. Creating the landscape so it can be used strategically and tactically makes for an even deeper immersive combat experience.

Posted: Sun Jun 25, 2006 10:00 pm
by Nixon
That quote makes it sound like Planetside.

Looks like an interesting game though