The Best and Worst
Posted: Wed Feb 23, 2005 12:45 pm
This was originally what I posted on UO Hall, but noone replied there, anyway, what do you ultimately think is the Best/Worst thing to be put in game?
There is of course important 'best' things aside from P16, such as skill locks etc.
Best : P16 influx of players
Worst : Item PvP.
In my opinion, P16 had potential, it wasn't perfect and certainly upset the reasonable balance that existed prior to the publish, but it changed the face of Felucca. While there was a lot of negative things about it, it brought about the most fun that there was in Fel. Had that ruleset stayed for longer, the problem with powerscrolls would never have been such a serious issue as people would eventually get the scrolls they require.
AoS completely destroyed the progress made by p16 and perhaps anything thats ever gone before. Regardless of what anyone says, it completely destroyed the PvP Community across every shard. There was indeed new players that replaced most the old that left, but it was a completely different generation and view. It's hard for anyone outside the old generation to see our point of view, as everyone automatically puts us into the Grumpy Vet category and very rarely listens to any valid viewpoints mentioned - what angers me most is people who don't pvp giving their tuppance worth with regards to PvP without any real knowledge of the consequences it may cause, not only that but those that do PvP, but are so completely biased they wont accept comprimise.
To the guy that mentioned statloss removal. I agree entirely, for me it was a kick in the teeth, it pretty much killed off the real fun of PK'ing - at the same time understandble as I'd have quit much sooner had the items been in game with statloss there.
At the moment there is no reason in Pking. Theres no risk and theres no reward. Winning a champion spawn or harrower is good, but its not enough. With factions all but destroyed on almost every shard, O/C non existent, the only form of PvP really, is Red vs Blue.
Unforunatly, the lack of information from the Dev team regarding PvP changes continues to cause an exdous of PvP'ers. Some will return as always, but never have I seen such a game cause players to leave in the numbers they are currently. In my guild's time, never has 90% of members quit or gone in-active, never has my enemies guilds done it at the same time either, we all pretty much agree on one thing. PvP needs a massive facelift, sadly the game does not look like its going in the right direction.
There is of course important 'best' things aside from P16, such as skill locks etc.
Best : P16 influx of players
Worst : Item PvP.
In my opinion, P16 had potential, it wasn't perfect and certainly upset the reasonable balance that existed prior to the publish, but it changed the face of Felucca. While there was a lot of negative things about it, it brought about the most fun that there was in Fel. Had that ruleset stayed for longer, the problem with powerscrolls would never have been such a serious issue as people would eventually get the scrolls they require.
AoS completely destroyed the progress made by p16 and perhaps anything thats ever gone before. Regardless of what anyone says, it completely destroyed the PvP Community across every shard. There was indeed new players that replaced most the old that left, but it was a completely different generation and view. It's hard for anyone outside the old generation to see our point of view, as everyone automatically puts us into the Grumpy Vet category and very rarely listens to any valid viewpoints mentioned - what angers me most is people who don't pvp giving their tuppance worth with regards to PvP without any real knowledge of the consequences it may cause, not only that but those that do PvP, but are so completely biased they wont accept comprimise.
To the guy that mentioned statloss removal. I agree entirely, for me it was a kick in the teeth, it pretty much killed off the real fun of PK'ing - at the same time understandble as I'd have quit much sooner had the items been in game with statloss there.
At the moment there is no reason in Pking. Theres no risk and theres no reward. Winning a champion spawn or harrower is good, but its not enough. With factions all but destroyed on almost every shard, O/C non existent, the only form of PvP really, is Red vs Blue.
Unforunatly, the lack of information from the Dev team regarding PvP changes continues to cause an exdous of PvP'ers. Some will return as always, but never have I seen such a game cause players to leave in the numbers they are currently. In my guild's time, never has 90% of members quit or gone in-active, never has my enemies guilds done it at the same time either, we all pretty much agree on one thing. PvP needs a massive facelift, sadly the game does not look like its going in the right direction.