Page 3 of 4

Posted: Tue Feb 01, 2005 12:28 am
by NotSoWise
There is no definative guide to talent's because...well to be honest would be to much work for anyone to create and everything outside the offcial text on the talens would be just opinion and highly debateable (just to the class fourms on the US fourms and you will see half the debates are what combinations (builds) are best)

Probably best to go to thottbot class's and just play around with the talent builder for the class of your choice while reading the text on each talent


As to long term appeal, would say it has about same appeal as UO does, under a year if you don't factor in what the developer does not code in, aka friendships and comunities and self set goals. If you do factor them in well anything is possble.

Posted: Tue Feb 01, 2005 6:53 am
by Lady Redname
im told this game has exploding sheep~

im sold




but only if it happens when i repeatdly click em ^^

Posted: Tue Feb 01, 2005 7:33 am
by Alderis
Image

Damn, thats one good looking corpse~
Alderis - Horde Frost Mage

Posted: Tue Feb 01, 2005 11:19 am
by Kash
One thing I don't like about WoW is how there hardly is any satisfaction when you kill an enemy. Nothing at all like UO. But that could very well be personal.


By the way Nielbob, which server are you playing on?

Posted: Tue Feb 01, 2005 11:24 am
by NotSoWise
Agree's with Kash, thats why i eagerly await honor and BT's implimentation. Thats what will make or break the games long term (over 8 months) appeal for me

Posted: Tue Feb 01, 2005 12:24 pm
by Nixon
Personally killing an enemy is enough satisfaction, I don't need any points or xp points to satisfy, thats just a bonus

Posted: Tue Feb 01, 2005 7:09 pm
by Angus
I dont care about the loot, the items, the XP, just let me fight one vs one, let me and a group of friends try and raid a continent, clearly out numbered, the game is so massive, the graphics so neat, and the DEV so ready to listen, personally i think this game will be worth its weight in gold.

Personally, plus Nixon cant be wrong, he does this for a Uni course irl >M<
(fyi, he dosent do WoW for a Uni course, just in case you thought that :( )

Posted: Tue Feb 01, 2005 8:26 pm
by Lady Redname
dev teams who listen to players fuck the game up



so do dev teams who dont listen to players


its a bad cycle, you need to hear them, but not really listen

example: uo (archery 'fix') any pr shard ever (well, just look at them all)


players are greedy, players want a easy game. players who dont like stuff moan more then players who are happy with stuff, so then the small minority (hello uhall) cry loudest and the game gets changed to accomodate them, then the people who this patch fucked up cry cause they liked it before, and it changes again.

Posted: Tue Feb 01, 2005 8:47 pm
by Nixon
Actually I do Internet and Multimedia :P

But sure listen to me :p

Posted: Tue Feb 01, 2005 9:23 pm
by Kash
Actually, what I mean isn't that I want PvP rewards or looting (like in uo pre AoS). It's the actual satisfaction of knowing I outskilled my opponent. Not that I've got better items, level etc.

But I guess this will change somewhat at max lvl and in group combat, haven't really tried that out tbh. Could be great, but could also suck.

Posted: Tue Feb 01, 2005 10:02 pm
by NotSoWise
im told this game has exploding sheep~
This left me scratching my head till i remembered...aye it does if you have the engineering skill :shock: Though hear they are just as likely to blow YOU up

For me the main "lack of satisfaction" is kinda risk vs reward...or more accuratly "nothing ventured nothing gained", as nothing is ventured/risked in pvp currently and on flip side there is nothing to be gained it kind of feels a bit like a FPS. Sure there is the element of skill satisfaction but as everyone has not got the exact same toon, level/class/builds and items come into play so it is not purely about skill which waters down the satisfaction quite a bit for me unless the odds were stacked against me (great beating people when outnumbered or if they are 4 plus levels higher than you)

Higher level pvp is definatly fun (made to 39/40 on US shards), hell A LOT more fun than anything in the 20's due to the wider range of skills,spells and abilitys advaible to all class's the higher they get makes it a lot harder what to predict what the other guy will do (and seperates the "one combo newbie" from the skillfull) but i could definatly see it getting old fast without something more added, be that risk (unlikely to be implimented) or rewards/goals/targets to reach(which is being implimented).

Posted: Tue Feb 01, 2005 10:11 pm
by neilbob
By the way Nielbob, which server are you playing on?
I'm with my shadowbane guild on Arthas, as one of them is letting me borrow thier account for now :)

Posted: Wed Feb 02, 2005 9:33 am
by Kash
NotSoWise wrote:
For me the main "lack of satisfaction" is kinda risk vs reward...or more accuratly "nothing ventured nothing gained", as nothing is ventured/risked in pvp currently and on flip side there is nothing to be gained it kind of feels a bit like a FPS. Sure there is the element of skill satisfaction but as everyone has not got the exact same toon, level/class/builds and items come into play so it is not purely about skill which waters down the satisfaction quite a bit for me unless the odds were stacked against me (great beating people when outnumbered or if they are 4 plus levels higher than you)

Higher level pvp is definatly fun (made to 39/40 on US shards), hell A LOT more fun than anything in the 20's due to the wider range of skills,spells and abilitys advaible to all class's the higher they get makes it a lot harder what to predict what the other guy will do (and seperates the "one combo newbie" from the skillfull) but i could definatly see it getting old fast without something more added, be that risk (unlikely to be implimented) or rewards/goals/targets to reach(which is being implimented).

Yeah I think you hit the spot about risk vs reward. Thats the main problem with the PvP in WoW today. If you lose and die you can ress and be back there in just a minute, nothing lost. It makes killing someone pretty pointless. This is even worse in large battles where it's almost impossible to wipe an enemy force. Instead of being a battle of skill it's more like who can be arsed for the longest. There has to be something to keep players from returning to battle the same moment they die.

Indeed highlevel PvP is much more fun than lowlevel. But it's still far from great. I've been playing since early december and I'm already quite bored of it. I'm quite thrilled about battlegrounds though.

Posted: Wed Feb 02, 2005 4:43 pm
by Noxin
http://www.blizzard-europe.com/press/050202.shtml

Press release posted today.
11th of Feb STREET DATE so pre-orders should get a copy on the 10th-11th.
This also means you should be able to walk into any major game shop and buy a copy on the 11th.

Posted: Wed Feb 02, 2005 7:37 pm
by Angus
Ima sooo fail my exams, goddamit!