KoKane wrote:
But if you ask a lot of UOR players who stuck it out and got used to AOS in a balanced enviroment, and asked them would they go back to UOR, they'll say no.
That's true, but it's more becouse of statloss removal etc rather than actual PvP mechanics. Anyone that thinks AoS PvP was better than previous era's for reasons of actual PvP mechanics is a nob.
The lol usual reasoning of people defending AoS PvP:
"PVP GOT FASTER AND TOOK MORE SKILL"
Actually means:
"I SPAMMED HARM LOTS AND RAN AROUND WITH MY 10MS PING AND BLEED WEP"
I had more fun in AoS than in UOR, but it's mostly becouse Felucca was more active(despite most people disputing that), and fights could be had in dungeons, etc. Basically PvP could be PvP again rather than relying on faulty 'PvP systems' like O/C or Factions. I'd take UOR with champ spawns and no stat over AoS any day.
Actually my perfect UO would be:
Pre-notoriety patch hueing and lack of statloss, when player justice was the law.
Precast PvP ruleset, I didn't play a mage at all really during this time so maybe i'm wrong, but everyone I know that played that era says it's easily their favourite for the actual PvP mechanics, despite the era having tons of problems like statloss and shitty o/c system.
Early UO players. The naivity I guess, when people treated it like a real world. It was definetely more than a game to most people in 97-99, me included.
A better (combined) version of factions and champ spawns, including scrolls to make it work, but with 7x still being viable, as they promised.