Latest darkfall update

We've got a rune marked in your mum's bedroom.

Moderators: Benn, Calix, senji

Calix
MOTODEAMON
Posts: 6109
Joined: Sat Dec 27, 2003 10:05 am

Post by Calix »

I'll look forward to quoting you on that



i hope
Villa
Devon Knows
Posts: 5696
Joined: Mon Jan 19, 2004 12:34 am
Location: Lost in the '80s
Contact:

Post by Villa »

http://rpgvault.ign.com/articles/716/716421p1.html

Latest update.
Darkfall's Skill System

As a skill-based game, Darkfall stands apart from most MMOs that use a class / level system. In this article we talk about why we didn't take the beaten path, and a little bit about how the skill system in Darkfall works.

Darkfall's skill system is all about player freedom, endless customization, adaptation and control. It adds great depth to the player characters, and to the process of developing them.
As players, we enjoyed playing skill-based games like Ultima Online and The Elder Scrolls series, and we couldn't help feeling restricted by class / level-based ones. When faced with the decision of allowing players the freedom to take the skills they want and need as their character grows and the game evolves - or not - it was a no-brainer.

In Darkfall, players can develop the exact characters that they want to play, without the limitations a class-based system imposes on creation and advancement. During character creation in Darkfall, you start out with a set of basic starting skills in addition to some special race-specific skills - like Anger for example, which is an orkish skill. You get a pool of points to allocate. This process as well as selecting starting skills is pretty straightforward.

You can't make a mistake in Darkfall's character creation or development that will gimp your character. If you don't like the combination of skills you've chosen, you can pick and train new ones. You never have to re-roll a character; you just adapt your existing one to fit your needs and adapt to the evolution of the game over time. In class systems, your original and often uninformed decisions could haunt your character forever. Furthermore, you're often penalized by updates and other events beyond your control.

In Darkfall, you have the freedom and the pleasure of developing your character exactly the way you want. Ultima Online had about a hundred skills and spells. Darkfall has at least 10 times that, and there will be more added throughout the life cycle of the game with every update. The number of skills in Darkfall ensures that each character will be truly unique.

You train the skills that interest you by using them. We think that this is a lot more fun, challenging, diverse and relevant to the players' wants and needs than having to level-grind the old fashioned way. You'll have fun with your new character in Darkfall from day one, without having to suffer through endless repetition for months before you're able to start enjoying yourself. You also don't have the huge imbalances of power between characters of slightly different levels, seen in class- / level-based games. Even starting out, your Darkfall character is very viable.

Skills in Darkfall are a lot more than just numbers. Many are features in themselves. For example, climbing, riding and sailing are skills, but they're also associated with major features in the game. Darkfall's skills are associated with the many things that you can DO in Darkfall that are parts of the gameplay and the game mechanics. Skills are also associated with attributes like strength, constitution and intelligence, and they affect each other.

You pick up the more common skills at NPC trainers. Skill progression occurs through use of any particular skill or series of skills, and ranges from 1 to 100. In common activities like swimming, progress is faster than in the more complex skills to train such as 'mana efficiency'. In-game messages will inform you when you've advanced. Spells progress the same way as skills, through use, so taking the Tornado spell as an example, the more you use, it the more powerful a tornado you'll be able to unleash on your enemies.

Skill decay will set in at a slow rate for unused skills at an expert level. There are also skill trees that open up new skill categories that lead to further specialization.

Darkfall's skill system is all about player freedom, endless customization, adaptation and control. It adds great depth to the player characters, and to the process of developing them. Darkfall players will enjoy their unique characters, and will always be able to get the best out of them throughout the life cycle of the game.
Signatures broken since 2009...
Winder
VIKING BOAT MUSEUM
Posts: 1189
Joined: Sun Mar 21, 2004 6:20 pm

Post by Winder »

i want to play this game
[img]http://www.uded.net/uo/Windar/catsig2.gif[/img]
Benn
Posts: 1000591
Joined: Wed Dec 24, 2003 12:35 pm
Contact:

Post by Benn »

Villa wrote:Latest update.
sounds gay
Calix
MOTODEAMON
Posts: 6109
Joined: Sat Dec 27, 2003 10:05 am

Post by Calix »

can you play this game in nigeria
Winder
VIKING BOAT MUSEUM
Posts: 1189
Joined: Sun Mar 21, 2004 6:20 pm

Post by Winder »

yeah nigeria np
[img]http://www.uded.net/uo/Windar/catsig2.gif[/img]
Villa
Devon Knows
Posts: 5696
Joined: Mon Jan 19, 2004 12:34 am
Location: Lost in the '80s
Contact:

Post by Villa »

You're lucky I'm even posting.
Signatures broken since 2009...
Benn
Posts: 1000591
Joined: Wed Dec 24, 2003 12:35 pm
Contact:

Post by Benn »

Villa wrote:You're lucky I'm even posting.
uh.. what?
Calix
MOTODEAMON
Posts: 6109
Joined: Sat Dec 27, 2003 10:05 am

Post by Calix »

Villa wrote:You're lucky I'm even posting.
It's definetely one of the luckiest things that's happened to me this year.
senji
Posts: 1450
Joined: Wed Dec 24, 2003 12:50 pm

Post by senji »

Villa wrote:You're lucky I'm even posting.
There’s some good left in this world, Mr. Frodo. And it’s worth fighting for.
Noxin
BENEFIT CHEAT
Posts: 2091
Joined: Sat Jan 17, 2004 12:27 am

Post by Noxin »

This situation isn't as BLACK and WHITE as it appears to be.
YOUR GAMES ARE THE GAYIST THING EVER ACRCADEN CRUSADE WAS EPIC FAIL AND SO WAS ANY THING U MADE WITH A P THE REST WAS JUST FLAT OUT GAY U DONT DESERVE LIFE NO U DONT DESERVE ANYTHING U ARE JUST A GAY MORON WHO NEEDS TO GET A LIFE
Zim Zum
DAS PROBLEM
Posts: 2614
Joined: Tue Jan 06, 2004 4:57 pm
Location: DAS REPUBLIKER

Post by Zim Zum »

Calix wrote:
Villa wrote:You're lucky I'm even posting.
It's definetely one of the luckiest things that's happened to me this year.
Me too, I didnt think luck this good was even possible.
_______________________________________
NEVER enter Felucca.
Denied victims the evil turns upon itself. It whines, cries, and wails for more victims.
Deny evil its prey.
NEVER enter Felucca.
In time, Felucca will die AND evil will die with it
King Cyric
N3cr0 fr0m H3ll
Posts: 1153
Joined: Wed Dec 24, 2003 2:27 pm

Post by King Cyric »

200 luck necklace is not as lucky as this.
Jack (Bauer) and Jill went up the hill. Only Jack came down. Jill was a fucking terrorist.
Padaxus
Berkshire chainsaw massacre
Posts: 1526
Joined: Wed Dec 24, 2003 1:08 pm

Post by Padaxus »

i only popped onto to the forums to see what was happening and yes indeed i also feel lucky villa posted.
[img]http://i103.photobucket.com/albums/m126/AlieBarnes/Korea1.jpg[/img]
Fatalist
POO ELEMENTAL
Posts: 2541
Joined: Wed Feb 11, 2004 8:15 pm

Post by Fatalist »

I feel luckier than the time I had sex with 50 sex starved horny japanese schoolgirls, then found $1 on the way home.
Down with Scotland
Post Reply